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Why do we like games? An exploration

"You like Dyad despite the fact it's got a poor experience curve, is weak at communicating with the player, has poor feel... weak at all the things I'd associate with a good game." - Leigh Alexander on Dyad.
"You like Dyad despite the fact it's got a poor experience curve, is weak at communicating with the player, has poor feel, has a weak matrix from which to derive a sense of mastery, weak at all the things I'd associate with a good game."
- Leigh Alexander on Dyad. In a new feature on Gamasutra, editor at large Leigh Alexander shares her email conversations with Eurogamer contributor Quintin Smith -- trying to get to the core of why he is obsessed with Right Square Bracket Left Square Bracket's Dyad, which released for the PlayStation Network this summer. "When you talk about it having poor feel, communication and structure, I wouldn't say that you're wrong. What you're doing, though, is using conventional metrics to judge a non-conventional game, the same thinking that led to Space Giraffe falling down a Metacritic pit," Smith responds. The full feature contains the entire back-and-forth on what makes Dyad tick, and it's live now on Gamasutra.

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