Sponsored By

What are the Key Skills for a Gameplay Designer?

What would you consider to be the key/primary skills for a gameplay designer? If you were looking to hire someone for that position, what skills, both soft skills and technical skills, would you expect them to have?

Ethan Martin, Blogger

November 12, 2020

1 Min Read

Hello everyone,

I am a 21 year old aspiring developer who is looking for some tips that could help me flesh out my skillset for the industry. After considering the many specializations in the games industry, I decided that being a gameplay designer would be of the most professional interest to me. In this thinking, I began to research job listings and forum posts to get an idea of the primary skills required of this position. I found that the skills required of a gameplay designer are quite varied and it inspired me to create this post. I made some real progress in my understanding of the position requirements, but now I am turning to the community for further discussion.

So I ask the question: What would you consider to be the key/primary skills for a gameplay designer? If you were looking to hire someone for that position, what skills, both, soft skills and technical skills, would you expect them to have? I feel like this is a very interesting topic to discuss and I would like to hear what other developers have to say about it. I think that gameplay designer is one of the less concrete jobs in the industry as there are so many different aspects that go into designing the core mechanics of a game. It is a specialization that requires a carful balance of communication, technical, and creative skills, which makes discussing the most important of those skills a fascinating prospect.

I look forward to your responses. Thank you for taking the time to read.

Read more about:

Blogs

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like