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We're asking questions about the free-to-play reboot of the cult MMO hit The Secret World today at 3PM EDT.

Bryant Francis, Senior Editor

July 27, 2017

1 Min Read

Did you play The Secret World back when it first came out? You probably remember it for its unique quest design or its more mature writing compared to similar massively multiplayer online role-playing games like World of Warcraft. But in case you haven’t checked in on this supernatural MMO in a while, you should know that the developers at Funcom recently rebooted it as Secret World Legends, making it a free-to-play game with more traditional MMO features. 

What do these changes mean, and what lessons have the developers learned from other free-to-play games? We’ve invited Funcom’s Scott Junior on to the Gamasutra Twitch channel today to find out. If you want to know more about the business of live games, or just want to gush about The Secret World, join us at 3PM EDT on the Gamasutra Twitch channel for a Q&A with Junior. 

And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

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About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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