Sponsored By

We're talking with Six Ages developer David Dunham at 3PM EDT

Chat with the lead developer of Six Ages, the follow-up to iOS cult hit King of Dragon Pass, at 3PM EDT.

Bryant Francis, Senior Editor

June 29, 2018

1 Min Read

Have you played King of Dragon Pass? It's a 1999 barbarian tribe management game from developer A Sharp that found a new audience when it was ported to iOS in 2011. That success drove A Sharp (headed up by developer David Dunham) to begin development of a new, similarly-styled RPG called Six Ages, which launched this week on iOS.

Since King of Dragon Pass showed off one of the most unique ways to do systemic narrative in game design, we're excited that Dunham will be joining us at 3PM EDT on the Gamasutra Twitch channel to discuss the process of making Six Ages. If you've got questions about making strategy-driven storytelling experiences, be sure to join us and ask your questions!

And while you're at it, you can follow the Gamasutra Twitch channel for more developer interviews, editor roundtables, and gameplay commentary.

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like