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Watch Wandersong's creator break down its musical motives

We talked to the lead developer of Wandersong about making a unique musical adventure.

Bryant Francis, Senior Editor

September 28, 2018

1 Min Read

In the games business, music and rhythm games tend to focus on letting players mimic the use of real-life instruments, with not a lot of design space for other thematic ideas. 

But in Wandersong, the new game from Greg Lobanov and collaborators Em Halberstadt and Gordon McGladdery, music isn't just for singing songs, it's for solving puzzles, making dialogue choices, and bringing friends and family back together. 

It's an amazingly refined design that piqued our curiosity at Gamasutra, so we invited Lobanov onto the Gamasutra Twitch channel for a conversation about Wandersong's design and development. If you're interested in making unique, impactful musical games, click on the video above to watch our full chat! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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