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Two of the lead developers on A Plague Tale: Innocence drop by to discuss their game-making process.

Bryant Francis, Senior Editor

May 15, 2019

1 Min Read

Out this week, A Plague Tale: Innocence is the story of a pair of siblings in 14th century France that comes from Bordeaux-based developer Asobo Studio. It's a unique narrative adventure that manages to make a lot out of a handful of game mechanics, and today on the GDC Twitch channel, two of the game's lead designers dropped by to discuss their development process. 

If you missed the live stream with game director Kevin Choteau and narrative director Sebastien Renard, it's now available for you to catch up on in the video above!

If you're curious about why Asobo Studio used individual AI actors for the game's retch-inducing rats, or want to know more about making impactful narrative moments in A Plague Tale, be sure to give the interview a watch. 

And for more game developer interviews and select GDC talks, be sure to follow the GDC Twitch channel. 

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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