Mark Brown, host of the YouTube channel Game Maker’s Toolkit, posted a worthwhile video this week highlighting a handful of interesting game designs that emerged in 2015:
- Bloodborne’s regain system
- Metal Gear Solid V: The Phantom Pain’s Fulton recovery system
- Splatoon's painting/Squid system
- Ori and the Blind Forest's gamified save system
- Life is Strange's purposeful downtime
Check out the full video above for more insight into these systems.