"Our typical approach to building larger, more dynamic spaces has been to enlist legions of developers creating them, and I think that can only carry us so far."Continuing our GDC Vault retro week, we're sharing another vintage video, this time of Will Wright speaking at GDC 2003. It's a great opportunity to look back and watch the veteran designer walk his audience through several prototypes in order to explore a variety of dynamic gameplay systems, which he defines as "the rules and principles that govern the way in which structures change through time." He also points out these systems should not be used as a "recipe for design, but rather as a spice." Will Wright's 'Dynamics for Designers' is now available to watch here.
Video: Will Wright's 'Dynamics for Designers' from GDC 2003
SimCity designer Will Wright talks about how to use simple, emergent systems to make games that offer vast possibilities in this newly archived GDC Vault talk from 2003.