Sponsored By

SimCity designer Will Wright talks about how to use simple, emergent systems to make games that offer vast possibilities in this newly archived GDC Vault talk from 2003.

March 12, 2014

1 Min Read

"Our typical approach to building larger, more dynamic spaces has been to enlist legions of developers creating them, and I think that can only carry us so far."

Continuing our GDC Vault retro week, we're sharing another vintage video, this time of Will Wright speaking at GDC 2003. It's a great opportunity to look back and watch the veteran designer walk his audience through several prototypes in order to explore a variety of dynamic gameplay systems, which he defines as "the rules and principles that govern the way in which structures change through time." He also points out these systems should not be used as a "recipe for design, but rather as a spice." Will Wright's 'Dynamics for Designers' is now available to watch here.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like