Courtesy of the GDC Vault is an in-depth lecture from Halo game designer Jaime Griesemer, who discusses the intricacies of tuning the franchise's plasma rifle and its effects on other parts of the game.
Here, Griesemer follows up his popular GDC 2010 talk on how changes to the sniper rifle affect Halo 3's multiplayer balance. In this GDC 2011 talk, he looks at Halo's single-player combat and the primary tool for balancing the game's Legendary difficulty level.
He also explores how the changes in the plasma rifle impacts AI design, player movement speed and even aspects such as storytelling and networking.
Session Name: Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise
Speaker(s): Jaime Griesemer
Company Name(s): Bungie
Track / Format:Game Design
Video: Why Bungie spent so long fine-tuning Halo's plasma rifle
Halo franchise game designer Jaime Griesemer discusses the intricacies of tuning the franchise's plasma rifle and the AI and player mechanics consequently affected, in this free lecture courtesy of the GDC Vault.