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Video: What it's like to make indie games as a couple

Claudia Molinari and Matteo Pozzi of We Are Muesli gave a great talk at GDC Europe 2014 that examines some of the naked truths of working as an indie couple, both within games and without.
From Mario to Gone Home, video games have explored the concept of love in many different ways. But what happens when love is on the other side of the screen? By drawing on experiences and examples of partnership in life and the creative industry, Claudia Molinari and Matteo Pozzi of We Are Muesli (Cave! Cave! Deus Videt) gave a talk at the GDC Europe 2014 Independent Games Summit about why and how love can impact independent game development in terms of workflow, project management, design choices and reciprocal inspiration. It's a great talk that examines some of the naked truths of working as an indie couple, both within games and without. The free video (embedded above) of "All You Need Is L.O.V.E. - Indie Couples in Game Development" is now available to watch here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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