Courtesy of the GDC Vault comes a free lecture from comics and games writer Antony Johnston, who has worked on games from EA and Sega, in which he explores what these two mediums can learn from the other. Given at GDC Online 2010, he discusses an economic approach similar to editing comics to cut down the dialogue, exposition and scene duration for games. He recreates scenes from Alan Wake and Mass Effect to show how scenes can be made even more effective with this technique. The session is available here. Session Name: From Comics to Consoles Speaker(s): Antony Johnston Company Name(s): Freelance Track / Format: Game Narrative Summit Overview:Comics and games: a match made in heaven? What can games learn from comics, and how do the skills of one medium translate to the other? Veteran comics writer Antony Johnston, who has also written games for EA and Sega, discusses the similarities and differences between comics and games, the effect of transmedia on both media, and what games writers can learn from studying -- and writing --comics.
2 MIN READ
Video: What comic books can teach video games about storytelling
Veteran comics writer Antony Johnston, who has also written for games such as ZombiU, Dead Space, and Binary Domain, discusses what the two mediums can learn from the other in this free GDC Online 2010 lecture.