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Video: VR game design for indies

As part of the GDC 2015 Independent Games Summit, a panel of indie developers with VR development experience try and shed some light on the idiosyncracies of making VR games.

April 24, 2015

2 Min Read

With multiple virtual reality headsets coming to market in the near future, VR could soon become an important platform for games. But with few existing titles to draw insight from, how do developers go about building games tailored to VR's strengths?

As part of the GDC 2015 Independent Games Summit, a panel of indie developers with experience doing just that took the stage to try and shed some light on the idiosyncracies of VR game development. 

Together, game makers E McNeill, Max Geiger, Ben Kane, Holden Link and Vi Hart shared their thoughts on what makes VR so special, what the major risks, challenges, and opportunities are, and why VR is especially fertile ground for indies.

It's a forward-looking talk worth watching for all developers, even if you think you aren't interested in making VR games. The free video (embedded above) of 'VR For Indies' is now available to watch here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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