Developers, if your video game is described as being "like a board game," what does that mean exactly? What makes board games unique, what lessons can video game designers learn from them, and how can they apply them to their own work?
Game designer Soren Johnson (Offworld Trading Company, Civilization IV) answered all of these questions and more in a novel GDC 2014 presentation on how (and why) board games should matter to video game developers.
To hear Johnson tell it, the defining trait of board games is not, in fact, their actual physical components -- it's the transparency necessitated by the physical design. This transparency fosters many positive traits, including deep engagement, player comfort and meaningful choice.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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