Hey everyone, I wanted to share a short presentation that I gave on Monday about creating good user experiences in action games. It's kind of a 30 minute crash course in some obscure aspects of systems design, namely: the importance of making controls ergonomic, responsive, and intuitive. The presentation was given at a meetup for UX designers — I though there were maybe some things from game design that they'd find helpful. If you're a game design student or a junior designer it might be helpful for you too. I hope so!