"I wanted the simulation of the game to be predictable so players can feel they are in control of the story."In this free GDC Vault video from GDC Next 2013, Today I Die and I Wish I Were the Moon developer Daniel Benmergui demos his upcoming game extensively to illustrate its instantaneous and simple story-building mechanics, in the talk "Using Plot Devices to Create Gameplay in Storyteller." Other GDC Next 10 talks already available for free include HumaNature's Greg Johnson on connecting players emotionally in DokiDoki Universe,The Odd Gentlemen's Matt Korba on 'using Lego and literary genius to prototype Wayward Manor', Double Fine 'rethinking the adventure genre' for Broken Age, Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'
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Video: Using plot devices to create gameplay
Daniel Benmergui demos and discusses the design behind his IGF award-winning, comic-building puzzler, Storyteller, a game which implements familiar plot devices found in children's books and television dramas.