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Video: Using MMO game systems to tell BioWare stories
Damion Schubert shares how BioWare brought its choice-and-consequence narrative style to the world of MMOs for Star Wars: The Old Republic in this free GDC Vault video.
October 4, 2013
2 Min Read
"We had to drive our stories to be more personal and less about the world around you."
In this free GDC Vault video from GDC Online 2012, BioWare's Damion Schubert discusses the challenges of bringing the studio's hallmark choice-focused narrative style to the Star Wars: The Old Republic MMO in a talk called 'Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories'. For more from Schubert, check out his articles on balancing risks and rewards for player engagement and evaluating a game's design for breadth or depth.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
Read more about:2013
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