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Paper and Lego prototyping saves development time and money, explains Wayward Manor developer Matt Korba. Its abstract nature also makes it easy to appeal to those outside the game industry.

Game Developer, Staff

December 9, 2013

2 Min Read

"We're not going to tell the story through cut scenes. That's boing. Nobody plays a game to watch cut scenes."

In this free GDC Vault video from GDC Next 2013's 'Next 10' selections, P.B. Winterbottom developer The Odd Gentlemen's creative director Matt Korba paraphrases how multi-award winning writer Neil Gaiman's views made him an ideal collaborator, along with the benefits of paper and Lego prototyping, in "An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to Make Wayward Manor Together." Other GDC Next 10 talks already available for free include Double Fine rethinking the adventure genre for Broken Age, Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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