In this 2018 GDC talk, Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach and discusses the implications for project and team management on games like Crashlands.
Coster offered fresh perspective on the indie game production process, sharing examples of how, through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds.
It was a fascinating talk, and now you can watch it for yourself (for free!) via the official GDC YouTube channel!
About the GDC Vault
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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