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Video: Understanding the bottom-up design philosophy behind Crashlands
In this 2018 GDC talk Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach & discusses the implications for project and team management on games like Crashlands.
January 10, 2020
1 Min Read
In this 2018 GDC talk, Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach and discusses the implications for project and team management on games like Crashlands.
Coster offered fresh perspective on the indie game production process, sharing examples of how, through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds.
It was a fascinating talk, and now you can watch it for yourself (for free!) via the official GDC YouTube channel!
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