In this GDC 2012 session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog used to make games like Uncharted 3 as polished as possible.
Russell discusses methods used internally, the approach to scheduling, the level of detail to look for, and how the studio strikes a balance between making the game as great as it can be while still shipping on time.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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