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"The key to replicating sensory experiences is turning actions into symbols," states Hidetaka "Swery" Suehiro, director of the upcoming Xbox One Kinect-controlled D4, in this GDC Next 10 special session.

November 22, 2013

1 Min Read

"Rather than matching our game design to new input control devices, we need to take control of such devices to match OUR game design."

In this free GDC Vault video from GDC Next 2013, Hidetaka 'Swery' Suehiro explains how he is implementing the Xbox One's new Kinect technology, during the talk 'D4: Dawn of the Dreaming Director's Drama.' [The translator jumps in at about 40 seconds.]

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC Online already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech

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