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Video: Rethinking the adventure game genre for the modern age

Double Fine's Tim Schafer and his team are taking on the challenge of reimagining the adventure game genre with Broken Age. In a GDC Next session, they explained how they're doing it.

Game Developer, Staff

December 6, 2013

1 Min Read

"There's a real entertainment to being stuck in the right way."

In this free GDC Vault video from GDC Next 2013's 'Next 10' selections, Tim Schafer of Double Fine shares his passion for puzzles and thoughts on good and bad puzzle design, while joined by Greg Rice, Lee Petty, and Oliver Franzke, in "Broken Age: Rethinking a Classic Genre for the Modern Era." Other GDC Next 10 talks already available for free include Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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