Like so many games, Blizzard's latest Diablo game went through a remarkable number of iterations, both pre- and post-launch, as the dev team tried to hone in on what it was meant to be.
The process of how they did it is fascinating, and at GDC 2013 Blizzard's Wyatt Cheng described different game systems that were attempted, explored, and then ultimately removed from the original release of Diablo III.
Consider the game's health recovery system: According to Cheng, the team tried many different solutions, from regenerative damage shields to potion dilution, where potions become less effective as you drink them. In the end, they settled on health globes, and you can learn why (and much more) by watching his full talk.
Conveniently, you can now do just that over on the official GDC YouTube channel!
About the GDC Vault
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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