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"Acting in computer games really really sucks," said NYU researcher and director Ken Perlin in this GDC 2001 programming lecture.

Game Developer, Staff

May 30, 2013

2 Min Read

"Acting in computer games really really sucks," said Ken Perlin at GDC 2001, who went on to give a programming lecture on interactive animated characters and getting better acting in games. Courtesy of the GDC Vault, Perlin's lecture is now free, offering an hour of research discussion from the former Director at the NYU Center for Advanced Technology, now Director for NYU Games for Learning Institute. You can view the free video here. Session Name: Interactive Animated Characters Speaker(s): Ken Perlin Company Name(s): NYU Track / Format: Programming

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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