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Video: Programming as Art for Nintendo and Apple platforms

"A Scanner Darkly" head of animation Bob Sabiston explores the design and UI of his Nintendo DSi/eShop and iOS projects Inchworm Animation, Headspace, and Voxel, along with a brief demo of his upcoming 3DS art project using 3D depth.

Game Developer, Staff

January 22, 2014

1 Min Read

“What was the biggest challenging coming from [Nintendo] DS development to iOS? I would say there was no challenge, like it was such a relief.”

In this free GDC Vault video from the first App Developers Conference, Bob Sabiston of Flat Black Films notes that development for the newer 3DS has improved and discusses several differences he found while exploring the design and UI possibilities on Nintendo's and Apple's portable devices, in the talk "Programming As Art."

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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