“What was the biggest challenging coming from [Nintendo] DS development to iOS? I would say there was no challenge, like it was such a relief.”In this free GDC Vault video from the first App Developers Conference, Bob Sabiston of Flat Black Films notes that development for the newer 3DS has improved and discusses several differences he found while exploring the design and UI possibilities on Nintendo's and Apple's portable devices, in the talk "Programming As Art."
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Video: Programming as Art for Nintendo and Apple platforms
"A Scanner Darkly" head of animation Bob Sabiston explores the design and UI of his Nintendo DSi/eShop and iOS projects Inchworm Animation, Headspace, and Voxel, along with a brief demo of his upcoming 3DS art project using 3D depth.