Daily news, dev blogs, and stories from Game Developer straight to your inbox
Video: Playing with 'game' - What games can be, and what they can mean
"Games are meant to wiggle; they're like machines. You poke and prod at them to see what comes out the other end," says game design veteran Raph Koster in this GDC Next 2013 video.
February 5, 2014
1 Min Read
"Games are meant to wiggle; they're like machines. You poke and prod at them to see what comes out the other end. That is the overall scope of play of the system."
In this free GDC Vault video from GDC Next 2013, Raph Koster takes a craft-centric approach to the question "what do we make, who do we make it for, and how can we best make what we want?" in the talk "Playing With 'Game'." Additionally, GDC Vault has made free a video of Koster on how games and social media are converging. Most recently, Koster has shared here how he analyzes games, evaluating a game's systems and overall experience.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more