"Games are meant to wiggle; they're like machines. You poke and prod at them to see what comes out the other end. That is the overall scope of play of the system."In this free GDC Vault video from GDC Next 2013, Raph Koster takes a craft-centric approach to the question "what do we make, who do we make it for, and how can we best make what we want?" in the talk "Playing With 'Game'." Additionally, GDC Vault has made free a video of Koster on how games and social media are converging. Most recently, Koster has shared here how he analyzes games, evaluating a game's systems and overall experience.
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Video: Playing with 'game' - What games can be, and what they can mean
"Games are meant to wiggle; they're like machines. You poke and prod at them to see what comes out the other end," says game design veteran Raph Koster in this GDC Next 2013 video.