A talk by Abigail Corfman on how to design text-based games using Twine.
Uses interactive fiction as a vehicle for talking about game design principles in general.
Touches on use of color to set tone, how interactivity drives engagement, the use of disfluency to make memorable experiences, and how awesome Twine is in general.
Given to the Ukraine Gameloft studio on August 2, 2018.
Link to the actual Twine game used to present this talk.
Recorded by Valeriy Petrov of the Doctrina IT school.