informa
1 MIN READ
News

Video: Narrative lessons from Road Not Taken

Spry Fox's Daniel Cook expounds on the narrative design of his "roguelike puzzle game about surviving life’s surprises," Road Not Taken.

Road Not Taken has wowed critics with its storytelling -- despite being a roguelike, a genre not primarily known for emphasizing and excelling at narrative. What led to this?

In the video above, taken from last year's Full Indie summit and just published on YouTube, Spry Fox designer and co-founder Daniel Cook delivers a talk about how the game's storytelling took shape.

Last year, Cook told Gamasutra that the inspiration for Road Not Taken was "a painful topic, so I tend not to talk about it," and that tone underscores the game and the complex feelings it engenders in players. You can learn more by watching the video.

If you want to learn about the nuts and bolts of Road Not Taken's game design, meanwhile, you can read Cook's game design deep dive into the game's movement system.

Latest Jobs

Xbox Game Studios

Redmond, Washington
10.5.22
Technical Lighting Artist

Innogames

Hamburg, Germany
10.5.22
Game Designer - Elvenar

Six Foot

Houston, TX
10.3.22
Six Foot Director, Player Relations

Hometopia Inc.

Remote
10.7.22
Lead Engineer
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more