Sponsored By

Funomena's Allena Hail shares techniques for creating art and rendering pipelines which perform well on the Oculus Quest but still achieve a game's visual target.

April 24, 2020

1 Min Read

In this 2020 GDC Virtual Talk, Funomena's Allena Hail discusses techniques for creating art and rendering pipelines which perform well on the Oculus Quest but still achieve a game's visual target.

Hail, who helped optimize Funomena's Luna for the Oculus Quest, shares what steps developers can take to ensure their game looks as good as possible on Oculus' more mobile VR device. 

It's an excelletly technical breakdown, one of many you can find over on the GDC YouTube Channel. 

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like