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Video: Making better games through neuroscience-- and good UX

Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.

August 16, 2017

2 Min Read

User experience (UX) and neuroscience are becoming trendy topics in the game industry, sure -- but how can these disciplines concretely help you make your game?

That's the question Epic Games' Celia Hodent sought to answer when she took the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.

She outlined how a basic study of neuroscience and good UX can provide very concrete and easy-to-use insights you can apply to anticipate and solve design problems, sometimes even before the playtesting phase.

Hodent believes that by having a general understanding of how the brain works and by following UX guidelines, designers increase the chance of their audience experiencing the intended design.

Her talk included fun brain facts and UX tips illustrated by examples from various titles, so if you missed it back in 2015 now is a great time to watch it for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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