In this GDC 2017 talk Fullbright's Steve Gaynor and Nina Freeman share lessons learned during the development of their non-linear space station story exploration game Tacoma.
It was an insightful look at the design of Fullbright's follow-up to the genre-defining Gone Home, and how you can apply the studio's techniques for fleshing out narratives in a 3D space to your own game development process.
If you missed seeing it live, or if you just want to refresh yourself on some of the finer points, good news: this Tacoma level design talk is now available to watch for free via the official GDC YouTube channel!
About the GDC Vault
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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