Indie developer, Train Jam organizer and former satellite engineer Adriel Wallick gave herself a simple challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games.
As part of the Independent Games Summit at GDC Europe 2014, Wallick spoke about what inspired her to embark on the project and what she learned from the experience. To hear her tell it, making a game a week taught her valuable lessons about both the technical side of making games and the emotional impact of releasing creations.
It's an informative talk that's worth watching, especially for developers who have recently gone indie and find themselves struggling to structure their workflow. The free video (embedded above) of 'Game a Week: How to Succeed, Fail and Learn' is now available to watch here on the GDC Vault.
Announcements
Video: Lessons learned from trying to make a game a week
Developer Adriel Wallick gave herself a challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games.