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Video: Improving romance in games with rivalry and respect

During the GDC 2014 Narrative Summit, writer Chris Dahlen took to the stage to explore new models of building affinity between your characters that introduce more surprise, tension and challenge.

Romantic relationships between lead characters are a staple of role-playing games, dating sims and other titles; for some players, they're the most memorable part of the story.

But veteran writer Chris Dahlen believes that developers have been exploring the most basic models of building affinity between characters for so long that the results are getting predictable.

During the GDC 2014 Narrative Summit, Dahlen took to the stage to explore new models that introduce more surprise, tension and challenge, taking lessons especially from romantic comedy films.

It's a talk worth watching for all developers intent on crafting compelling character relationships in their games, and you can do so right now for free over on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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