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Video: Improving game dev tool design through editor triage

In this 2017 GDC talk, tools designer Robin-Yann Storm discusses multiple approaches for tool and editor triage, intended for immediate application in a game development environment.

July 15, 2019

1 Min Read

In this 2017 GDC talk, tools designer Robin-Yann Storm discusses multiple approaches, and their pros and cons, for tool and editor triage, intended for immediate application in a game development environment.

It was a great high-level overview of a number of different techniques that can be applied to your own work, in small teams or large. 

All of these tips and techniques were culled from personal experience, Gamasutra posts, podcasts, developer interviews, and other expert sources.

It's a must-see talk if you've ever found yourself stressed out by the tools you use to make games, so make sure to take advantage of the fact you can now watch it for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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