"Everything around you is a possible idea for your game -- a possible solution to a problem you've been having."In an independent games panel at GDC 2013, The Stanley Parable developer Davey Wreden explores the game's transition from a simple Source mod in 2011 to a completely remade and fleshed out vision released this week on Steam. In doing so, Wreden discusses the hunt for design ideas, spotting patterns in one's own work, and trusting your gut. Wreden's 15-minute presentation is comes from this free GDC Vault session entitled 'Creatrilogy: Three Talks Exploring Indie Game Creativity', in which Wreden joins fellow developers Andy Hull (Spelunky) and James Lantz (Klei) to deliver three miniature talks on the creative process, working within a small team, and looking to genre for truly innovative design. Wreden's talk begins at 34:44, or you can skip to his talk through the chapter selection on the left of the video above.
Video: Stanley Parable's Wreden on never trusting your first idea
In this free GDC Vault session from GDC 2013, The Stanley Parable's Davey Wreden shares takeaways from his game's four-year development and what he's learned about trusting his gut.