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Video: How The Muppets, Realism, and music can inspire games

Brenda Romero, Richard Lemarchand, Kellee Santiago, and Ben Esposito share their "outside of games" inspirations to help design and manage in games.

Game Developer, Staff

January 20, 2014

1 Min Read

"We forget that games are part of a much larger universe,"

In this free GDC Vault video from the first GDC Next, co-host John Sharp notes some of the influences outside of games along with co-host Colleen Macklin, introducing USC educator and former Uncharted developer Richard Lemarchand, Journey developer Kellee Santiago, The Unfinished Swan's Ben Esposito, and Wizardry designer Brenda Romero, who share their inspirations from art to music to The Muppets, in the talk "Influences: Thinking Outside the Game."

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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