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Video: How Swery designed D4 for empathy via 'sensory replication'
In a quirky session at GDC 2015, game designer Hidetaka "Swery" Suehiro discusses D4 and his attempts to empathetically connect with players using his "sensory replication" game design technique.
August 13, 2015
2 Min Read
What's the most effective way for a game developer to create something that elicits empathy from players?
In a quirky session at GDC 2015, game designer Hidetaka "Swery" Suehiro spoke earnestly about the development of his latest game, D4, and his attempts to empathetically connect to players using a game design philosophy he calls "sensory replication."
According to Swery, one of the core design goals in D4 was to engage players at an emotional level; another was to find a way to allow players who hate motion controls to enjoy the game using a Kinect.
The designers of D4 tried to connect the player to the moment-to-moment events on the screen at a visceral level using a variety of "sensory replication" design techniques, and in his talk Swery discussed the theory behind sensory replication and how building D4 forced him to reevaluate many of his preconceived notions about game design.
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