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At GDC 2019, Subset Games co-founder Matthew Davis details the _Into the Breach_ design process from early drafts to the final balancing decisions (and how they came up with that great UI!)

April 30, 2019

1 Min Read

Released last February to remarkable acclaim, tactical turn-based kaiju battler Into the Breach took Subset Games four long years to develop after finishing FTL.

At GDC 2019, Subset Games co-founder Matthew Davis detailed the Into the Breach design process from early drafts to the final balancing decisions. It was a great talk with loads of useful insights, as Davis dives into years of cut content and iteration to show how Subset Games approached the difficult design challenges of making Into the Breach.

From what features to cut to how much random number generation (RNG) to use, this talk was packed with interesting takeaways. If you missed seeing it in person last year (or just want to refresh your memory), good news -- you can now watch it for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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