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Video: How reviewing games for 9 years helped design Gunpoint

Veteran games reviewer Tom Francis expounds upon several lessons learned in his career, and how he implemented those lessons in his hacking puzzle platformer Gunpoint.
"Question conventions before you copy them."
At GDC Europe 2013, Tom Francis discussed the five-second checkpoint system he designed in his hacking puzzle platformer Gunpoint, in response to his frustration of games often forcing him to replay areas he has mastered. Throughout the free session, Francis expounds upon several lessons learned as a game reviewer, and how he implemented those lessons in Gunpoint.

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