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Bioshock Infinite animation director takes the stage at GDC 2014 to explain in remarkable detail how the character design of Elizabeth evolved and ultimately involved every department of Irrational.

December 3, 2014

1 Min Read

The critical and commercial success of Bioshock Infinite owes much to the work Irrational Games did in modeling, animating and scripting the companion character Elizabeth. Shawn Robertson served as animation director on the project, and at GDC 2014 he took the stage to explain in remarkable detail how the character design of Elizabeth evolved throughout the game's development and ultimately involved someone from every department of Irrational. While he does focus on animation, Robertson's talk includes valuable learnings for developers of all stripes as he runs down the various systemic and narrative techniques Irrational developed in an effort to breathe life into Elizabeth's character. It's a thoughtful talk that's worth your time to watch; the free video (embedded above) of 'Creating Bioshock Infinite's Elizabeth' is now available to watch here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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