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In this GDC 2016 session, Drinkbox Studios' Augusto Quijano offers some insight into the visual design of the 2D/3D hybrid game Severed.

June 28, 2018

1 Min Read

In this GDC 2016 session, Drinkbox Studios' Augusto Quijano offers some insight into the visual design of the 2D/3D hybrid game Severed.

Quijano goes over the challenges faced by creating a game that features flat art but behaves as though it's in three-dimensional space.

He also discusses Severed's approach to unique enemy design, and how difficult conveying storytelling through touch-based controls and first-person perspective can be.

It was an informative talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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