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Video: How Overwatch's gameplay architecture creates variety

In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.

February 8, 2019

1 Min Read

Each hero in Overwatch must stand on their own in terms of depth, so how does Blizzard add new gameplay features without complicating the development process? 

In this GDC 2017 session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.

Ford discusses how this networked simulation works, and how it leverages determinism to achieve responsiveness and precision. 

It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!

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