In this GDC Europe 2016 talk, Dontnod's Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games.
Divine discusses how the acceptance of Life is Strange among players was a sign that game narratives are expanding, and the "New Age" has become a "Blue Age" of storytelling.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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