Courtesy of the GDC Vault is a free lecture from the latest Game Developers Conference, GDC China 2012. Double Fine's Joe Kowalski discusses here how he found interesting ways to connect to players through the user interface he designed for Guitar Hero and Brutal Legend.
Often the UI is the first interaction players have with the game. While Kowalski aims to create a UI that conveys easily digestible and interactive information, he says that creating a UI that evokes the game's personality can achieve greater emotional responses in players.
Getting some kind of response is better than nothing, he argues. "Even if they hate it, at least you gave them something to talk about."
Check out the free video here.
Session Name: Working the Crowd: Engaging Players through the User Interface
Speaker(s): Joe Kowalski
Company Name(s): Double Fine Productions
Track / Format: Game Design
Video: How Double Fine's Joe Kowalski makes UI with personality
Developers can achieve greater emotional responses from players by evoking the game's personality in the UI, says Double Fine's UI designer Joe Kowalski in this free video from GDC Vault.