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In this GDC 2019 talk Blizzard's Lana Bachynski covers the company's art and animation process, from first concept to final pass, through the lens of Orphea's development for Heroes of the Storm.

June 4, 2019

1 Min Read

In this 2019 GDC session, Blizzard's Lana Bachynski covers the art and animation process from first concept to final implementation through the lens of Orphea's development process in Heroes of the Storm.

Bachynski served up a rare inside look at how Blizzard handles character development, and her talk covered everything from how to create eye-catching, powerful silhouettes to what Blizzard does to ensure characters make sense in different games with wildly varying art styles.

On the off chance you didn't catch it at GDC this year, know that you can now watch Bachynski's talk free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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