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Video: How BioWare built enough content to fill The Old Republic

At GDC Online 2011, BioWare's Georg Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.

April 17, 2015

1 Min Read

Designing and operating a massively multiplayer online game is a Herculean effort in itself -- but how do you rapidly pack it with enough stuff to do that your players don't get bored?

In a talk recorded at GDC Online 2011, now-departed BioWare designer George Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.

He reveals how BioWare's homegrown 'HoloProjector' spatial visualization toolkit is used in day to day development to surface user behavior metrics to The Old Republic's developers for decision making and content validation, then discusses lessons learned by the team and provides information on how to get started with the topic on your own game.

It's a thorough, informative talk that you can now watch for free over on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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