In this GDC 2018 session EA Dice's Ryan Duffin reveals how the Battlefield 1 animation team built upon content and gameplay systems post-launch in ways that liberated animators and designers' creativity.
Duffin used two specific examples, a rigid weapons system and a mounted soldier, to showcase how the Battlefield 1 team successfully built out the game in new directions post-launch and removed obstacles to let content creators achieve new heights.
It was an intriguing talk that offered some rare insight into the post-launch support process for a game like Battlefield 1, and now you can watch it for free via the official GDC YouTube channel!
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