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Video: Expanding animation & design capabilities in Battlefield 1 post-launch

In this GDC 2018 session EA Dice's Ryan Duffin reveals how the _Battlefield 1_ devs built upon content and gameplay systems post-launch in ways that liberated animators and designers' creativity.

July 24, 2020

1 Min Read

In this GDC 2018 session EA Dice's Ryan Duffin reveals how the Battlefield 1 animation team built upon content and gameplay systems post-launch in ways that liberated animators and designers' creativity.

Duffin used two specific examples, a rigid weapons system and a mounted soldier, to showcase how the Battlefield 1 team successfully built out the game in new directions post-launch and removed obstacles to let content creators achieve new heights.

It was an intriguing talk that offered some rare insight into the post-launch support process for a game like Battlefield 1, and now you can watch it for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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