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Video: Embracing minimalist design with Osmos

"Sound is incredibly important, often undervalued, or underestimated." Hemisphere Games' Eddy Boxerman reflects on the audiovisual and level design of Apple's 2010 iPad Game of the Year, Osmos.

Game Developer, Staff

December 27, 2013

1 Min Read

"I think that all games really can use as much polish as possible in the first few minutes."

In this free GDC Vault video from GDC 2010, Hemisphere Games' Eddy Boxerman reflects on what went right with Osmos in the team's second attempt at IGF and demos early prototypes of its propulsion and growth mechanics, along with Andy Nealen on ecnomony and coherence in game design, in the talk "Minimalist Game Design: Growing Osmos."

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In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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