"I think that all games really can use as much polish as possible in the first few minutes."In this free GDC Vault video from GDC 2010, Hemisphere Games' Eddy Boxerman reflects on what went right with Osmos in the team's second attempt at IGF and demos early prototypes of its propulsion and growth mechanics, along with Andy Nealen on ecnomony and coherence in game design, in the talk "Minimalist Game Design: Growing Osmos."
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Video: Embracing minimalist design with Osmos
"Sound is incredibly important, often undervalued, or underestimated." Hemisphere Games' Eddy Boxerman reflects on the audiovisual and level design of Apple's 2010 iPad Game of the Year, Osmos.