In this 2019 GDC session, Supercell's Antti Summala explores the many control schemes and progression systems designed for Brawl Stars.
After the game soft-launched in June 2017, its player metrics weren't quite reaching Supercell's ambitious goals.
This prompted the game team to try to improve the game: not just polishing it up, but making major changes as well, while that was still possible.
Summala's talk elucidated the resulting year-long beta where the team tried to decide between two control models but ended up with a third, and redesigned the progression system twice, both fundamental core aspects of the game.
It was a fascinating talk, and now you can watch it completely free on the official GDC YouTube channel!
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