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Video: Designing procedural stealth for Invisible, Inc.

Klei designer James Lantz showcases how to tackle new mechanics and breaks down the design of Invisible, Inc.'s procedural stealth, from its conception to its conclusion.

May 1, 2015

1 Min Read

Developing genuinely novel game mechanics means you often end up navigating more problems than you'd ever anticipated.

During the GDC 2015 Independent Games Summit, Klei designer James Lantz showcased how you might overcome those challenges while discussing the design of Invisible, Inc.'s procedural stealth, from its conception to its conclusion.

His talk covers how Klei approaches new mechanics, and presents examples of how you can fall into every single hidden pitfall, climb your way out, and come out on the other side with something fun.

It's a warm, insightful talk that's indie-focused but broadly applicable to all developers, no matter what you're working on. If you missed it, the video recording is now available to watch for free right here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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