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Video: Designing Assassin's Creed III

Ubisoft's Steven Masters delivers a design-centric GDC Europe 2013 presentation on a simple topic: how do you approach the practical challenges of designing an Assassin's Creed game?
"You do need to have a curator, but to ignore the creative power of your team is just nuts."
- Ubisoft's Steven Masters suggests that game designers should serve as shepherds and guides for their teams, rather than as domineering auteurs. Ubisoft's Steven Masters took the stage during GDC Europe 2013 to deliver an insightful presentation on a simple topic: how do you approach the practical challenges of building an Assassin's Creed game, from a designer's perspective? Given his role as a lead game designer at Ubisoft Montreal, Masters focused the talk on the strategy, methodologies and philosophy underpinning the studio's work on Assassin's Creed III. The game took three years to make and hit a peak team size of several hundred people, and throughout his talk Masters explains how the studio went about organizing that process, ranking the game's proposed features and extracting remarkable utility from a rigorous series of playtests. It's a talk worth watching for all game developers, especially those working as designers at large-scale studios, so we've gone ahead and embedded the free video of "Designing Assassin's Creed III" above. You can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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